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Allenroids
Upgraded to Version 1.5.1! Less haunted!
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Allenroids is a freeware Asteroids game. Way back in the olden days
when Mac OS X was young, there weren't many games on the platform.
So I wrote one. Due either to its devilish simplicity or my raving
egomania, it remains one of my favorite arcade games. So Allenroids
proudly marches on into the modern era, complete with this
frighteningly antique webpage.
The Experience
This game excels over many other Asteroids clones in two very
important ways:
- It's two-player
- You can blast your opponent to smithereens (mwuhaha)!
Allenroid's graphics are done in a "retro" style, which is a fancy
way of saying that I have no idea how to produce something lifelike
(there goes my Pixar career). So it feels just like the eighties,
but with smooth, scalable lines.
Screenshot
Fancy New Features
Version 1.5.1, 2018-08-13: Less haunted! Invisible crystals have been fixed.
Version 1.5, 2014: Only flashy in the right places! No ugly
flash when clicking the mouse! 64-bit! Score and configuration files
stored in ~/Library/Preferences.
Version 1.4, 2009:
Optometrically-assisted! It seems 640x480 screens are no longer
state-of-the-art, so I updated the window size to be luxuriously
larger.
Version 1.3, 2006:
Environmentally-friendly! Massively reduced processor usage; now
much friendlier to laptop batteries. Universal binary for Intel
Macs.
Version 1.2, 2004: Graphics
wrap smoothly around the screen, and you can shoot your opponent's
shots. The collision physics were fixed.
Version 1.1, 2004: Suddenly,
out of the depths of loving neglect, your humble
author was seized by a passion to improve his game. One
sleep-deprived weekend later, Allenroids now features nasty aliens
to bother you. This hallmark modification prompted a whopping
one-decimal upgrade.
Version 1.0, 2003: College
pastime makes its big debut!
Donate
Really. Stop laughing. You know nobody else is ever
going to click this, which means this is your one opportunity
in life to be completely nonconformist! Do
It! Donate now!
Download
Since this program was written with cross-platform tools, this
section has gotten more complicated than a Florida butterfly ballot.
So without further ado,
For the relatively-up-to-date:
Allenroids for Mac OS (1 MB; Mac OS 10.6+)
Note that Apple will try to terrify you with dire warnings about my being
an unidentified developer. This is secret code for "I declined to pay Apple $99
every year just to take away the scary warning on my hokey non-revenue-generating
game." Just say no to protection rackets.
Here's how to avoid the Apple Mafia.
If you have an Allenroids 1.3 or earlier, salvage your high scores
first.
Older versions for other
operating systems:
For
PowerPC or 10.4 and earlier:
Allenroids 1.4 for antique
Mac OS X (1 MB)
For the pure who
will not be defiled by command line pollution, but still tolerate
their computer crashing with alarming frequency:
Allenroids 1.2 for
Mac OS Classic (872 K)
(The Classic version runs provided
you have
OpenGL
and
GameSprockets
installed. Inexplicably, it doesn't run under the Classic layer in
OS X. Boo. Hiss.)
For the cool but misled:
Allenroids 1.1 source code for
Linux etc. You'll need OpenGL, GLUT,
and SDL.
(Makefile for Linux included. Alas,
however, I can't figure out how to compile the thing under X11 on
Mac OS X. Anyone who can help with anything Unixy, please send me
directions!)
For the
hopelessly lost in our audience:
Allenroids 1.1 for Windows (700 K)
New versions of Allenroids for
Windows have been indefinitely suspended until I get over the
serious rash that develops whenever I get near a Windows computer.
(note: The author disclaims responsibility for any nausea or
illness occuring when using this program in Windows.)
For people
who know what they're doing:
Allenroids Source Code for
Xcode